Elizabeth will be able to use tears to create things and the environment, and lure enemies into traps. The second part of Burial At Sea will finally allow players to play as Elizabeth, and gameplay is supposed to be “almost survival horror” in how combat is approached. Booker will be using Plasmids again rather than Vigors, and the combat will be far more “plan and execute” like the original BioShock. The first part of Burial At Sea will focus on Booker trying to escape Rapture on December 31, 1958, the night before the city fell. The DLC is appropriately titled Burial At Sea, a two part story arc that follows alternate universe versions of Booker and Elizabeth attempting to escape Rapture, the city at the bottom of the sea from the first BioShock. You might want to check out an in-depth plot refresher before diving in.After many months of speculation and mounting excitement, Irrational Games finally showed off the story DLC for their critically acclaimed BioShock Infinite. That, and considering how long it’s been since Infinite came out, even with the appreciated “Previously on BioShock” video to help jog my memory, I still kinda wanted Creative Director Ken Levine to magically appear on my couch and explain the whole thing to me after it ended. No task ever drags on too long over the DLC’s five-hour runtime, but when one job turns into a three-part scavenger hunt, it is a bit eyeroll-inducing. My primary complaint is that Burial at Sea Episode 2 often suffers from Fetch Questitis. That’s taken full advantage of, with more info on the origins of the Big Daddies and background on both BioShock 1 and Infinite’s gallery of villains. And because Burial at Sea Episode 2 goes back in time to before BioShock 1 began, it enables clever backstory fill-ins for the original game. Stealth gameplay is a natural fit for the story, whether by design or accident. Whereas Episode 1 seemed to be in a rush to get to the end credits as quickly as possible, Episode 2 mixes in long stretches of pencils-down non-combat sections, taking you on expositional journeys that bring the BioShock story full-circle, and giving the tale proper time to breathe in the process. This chapter of Burial at Sea is also paced infinitely better than the last one. I found the stealth twist to BioShock’s typically loud and violent gameplay to be both welcome and invigorating. Arm it with distracting noisemaker darts, silent sleeping darts, or mob-mollifying gas darts and you can really have a ball tiptoeing your way through Rapture. Evasion, melee attacking unaware foes, and the new Peeping Tom plasmid that lets you see through walls enable successful stealth, but the real sneaky fun comes from the new crossbow. Delightfully, you can complete this chapter of Burial at Sea without killing a soul. She feels vulnerable, and Episode 2 uses this to its fullest advantage by turning this final expedition through Rapture into a challenge of stealth. Elizabeth doesn’t have much of a health bar compared to Booker, and she’s without her tear-making powers as well (you’ll see why). Oh, he’s still involved… sort of… and you’re still desperately searching Rapture for a Little Sister named Sally, but the way the plot unfolds from Elizabeth’s perspective gives the whole thing a weight that affects the stories of both BioShock 1 and Infinite. The first thing Episode 2 does right is to flip you into Elizabeth’s shoes instead of Booker’s.
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